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Dino Scourge Torrent Download [crack]

Updated: Nov 27, 2020





















































About This Game Why we fightAeons ago, dinosaurs were expelled from Earth due to their eating habits.Dinosaurs were never extinct like humans thought though, they are still out there.They discovered Earth has Rabbits, and love eating them.Humans have genetically engineered Rabbits into excreting starship fuel.Genetic engineering secrets were permanently lost due to wikipedia fire of 2666.Humans must protect the remaining genetically engineered Rabbits, or all hope is lost.GameplayExperience this top down online arcade style shooter, where you will be blasting through endless waves of Space Dinosaurs whilst protecting a starship full of rabbits on their long journey to safety through space.Select a pilot from 4 different classes and improve your pilot's skills with experience points gained from fighting each level.Select up to 4 special abilities to be used in each level.Equip your ship with equipment collected from the levels, and modify each weapon with attachments which can alter your weapon in unique and crazy ways. From making weapons pierce all enemies to turning them into automatic turrets.FeaturesHighly customisable ship systemCrafting Station to improve itemsHigh score tableSkill treeSeeing Dinosaurs swim through space b4d347fde0 Title: Dino ScourgeGenre: Action, Adventure, Free to Play, RPG, Early AccessDeveloper:Scourgey WorksPublisher:Scourgey WorksRelease Date: 18 Dec, 2017 Dino Scourge Torrent Download [crack] dino scourge 0.1.10 Released!: Patch notes 0.1.10- Fixed a bug where items higher than level 999 couldn't be equipped.- Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds.- Seeker item attachment base turning speed is now 45 (degrees per second) instead 30.- Quickly switching stash tabs causing an endless loading screen should have been fixed. Server Stability patch: I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month).It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working).I'll get to the root of the problem later when I get the time!. Patch 0.1.12 Released!: Changes:Fixed a critical bug in higher levels where it was possible for ships to become invulnerable. v0.1.2 Released!: Hello everyone.Some more changes to the game! Bugs are slowly getting ironed out!Changes:The cargo ship is now 10 times heavier to make it more difficult to push to the end of the map.It is now possible to resassign your paragon points (which are earned after level 50) by right clicking. Holding left shift will increase the amount clicked by 10.The trade screen no longer hides the ship information screenVarious Item descriptions have been amended to be more readable and tidied them upThere is now a stat for max speed displayed for engines.Moved the engine output panel into the defensive panelItem fixes:Spin: Quality no longer multiplies armour values by 100% per point.Pierce: Quality now reduces energy expenditure by a rather than increasing it by a percentage.Speed increase - increased to 70% baseDensity Matrix: Quality now reduces energy expenditure correctly.Item attachments for Damage Resistance (DR) now scales correctly - level 100 will mean it triples the level 1 value of resistance.Cruiser ship hull no longer turns on the nose.When Dinosaur eggs spawn, the enemy ships are now spread further apartSkill node:Reinforced Armour fixed - no longer provides 100% Shield Kinetic DR, now provides +25% armourFixed an issue with right clicking to cancel item in the gameDefense display now shows the maximum possible DR.. 0.1.7 Released!: Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull.Heat damage deals damage over timeElectric damage reduces energy regeneration.Disruptor damage continues to deal extra damage to shields.It's all still a work in progress, and I'll be adjusting the game based upon feedback.Changes:-----Damage Type Changes:Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage).Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff.Electric - any damage dealt also reduces weapon, shield & engine energy regeneration over time (50% reduction / sec) Every percentage point of electric damage to full health (hull and shield) adds 0.5 seconds of electric debuff. So 1 damage on a 100 hp ship grants 0.25 seconds of debuff.Disruptor - no changesRenaming stash tabs now resizes the tab size.Now possible to purchase stash tab(s) and continue playing the game.Number of enemy ships spawned after level 75 remains the same, each successive level wil make enemies stronger:Damage: 2.5% damage per level instead of 2%.Health bonus: 5-6.25% per level instead of 4-5% per level.Artillery ships on blockage maps won't start firing on the cargo ship until the mission has started.Xp is now calculated correctly on the rankings board for very high level playersFixed a label header on viewing damage resistance on armours.Enemy lasers now deal 25% kinetic and 75% heat instead of 50% kinetic and 50% heat.Improved seeker attachment turn speed.Fixed some turret placements on enemy shipsTrail renderers for player missiles / rockets are now fixedEnergisers no longer add flat reload time, they have now had their weapon damage increases reduced to 30Vulcan cannon family weapons now have an increased reload time from 0.1 seconds to 0.15 seconds, their damage & energy expenditure are now increased 50% to compensate for this. Reduced their trail render size.

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